AtlasGTM showcase · a family project

Two kids drew their games. AtlasGTM built them.

Lewis and Sullivan Murphy designed Battles and Ghostbusters on notebook paper at the kitchen counter. Their mom, Sarah, helped them turn spare nuts, bolts and springs from the toolbox into the characters. One request to AtlasGTM later, both games were live on the family iPad — with a scoreboard, analytics, and every game result captured as a submission.

Lewis and Sullivan drawing their game designs at the kitchen counter, with the hardware pieces beside the drawings
Design review at the kitchen counter. The pieces on the right became the heroes.
2-minute walkthrough

Watch both games — and the Atlas hub behind them

Justin plays Battles and Ghostbusters, then opens the AtlasGTM hub where the sites, their versions, and every game result live alongside the company's own surfaces.

▶
Walkthrough video coming right hereTwo minutes: both games, then the hub.
How it was made

From notebook paper to a live game in four steps

No code was written by hand. The boys did the designing, Sarah did the building, and the AtlasGTM agent did the rest — inside the same governed workflow a sales team uses for customer pages.

1

Drawn on notebook paper

Sullivan drew a shop ("See what you can buy"): a free pickaxe, a sword, a bow, and a 4000-dollar tower. Then a kingdom maze with houses yelling "Ahh!" and robots on the march. Lewis drew a Ghostbusters tower with four windows, a rule card, and a family tower of stacked blocks.

2

Characters from the toolbox

Sarah helped the boys build the figures from spare parts: Pieces (a bolt body with spring arms and a scarf), Long Arms (a pipe clamp with wings), and The Ghost (a rag with a washer for a hat). The animated game characters are drawn from those actual pieces.

3

One request to AtlasGTM

Justin described each game in a sentence and attached the photos. The AtlasGTM agent read the specs, built the site, and shipped version after version: a family scoreboard, a 3D mansion to explore, difficulty tuned with a simulation. Every change was a draft until a human said "publish".

4

Live on the iPad, measured in Atlas

The games run on connect.atlasgtm.io. Every finished game is captured as a submission — player, hero, score, turns — so the family scoreboard sits in the same hub as a customer's demo requests, with first-party analytics on every tap.

Game 1 · by Sullivan Murphy

Battles

Robots pour out of three portals and march on the village. Roll, move, fight: beat a robot by rolling its number or higher, collect its coins, buy a better weapon at the shop, and build the Tower before all four houses fall.

  • Single player, built for iPad — Sullivan, Lewis, Mom and Dad share one scoreboard
  • Heroes are the hardware pieces: Pieces and Long Arms
  • Explore the 3D Mansion for missions that give gifts in the next battle
  • Difficulty tuned by simulation: a focused player wins about 9 in 10, a wandering one about half
Playing Battles right here — best on a tablet or desktop. Tap "Sullivan", pick a hero, tap Battle.Open ↗
Battles plays full screen on your phone.▶ Play Battles
"When you win, find a trophy. It is one player."
— Lewis Murphy's rule card for Ghostbusters. It became the trophy hunt at the end of every match.
Game 2 · by Lewis Murphy

Ghostbusters

A pass-and-play battle game. Pick The Ghost, Boltron or Clampo, choose a move, and tap when the line is in the green to land the hit. Win, then find the trophy hidden in the tower's windows. Every win adds a block to the family tower.

  • One or two players on a single iPad — Lewis's "pass the iPad" rule
  • Timing-bar attacks: safe, power, trick and a one-time super move
  • Trophy hunt and a Trophy Room that remembers the family's record
Playing Ghostbusters right here — tap Battle, pick your players, tap when the line is in the green.Open ↗
Ghostbusters plays full screen on your phone.👻 Play Ghostbusters
2
playable games from two drawings
6
versions of Battles, each confirmed before publish
4
family players on one scoreboard
0
lines of code written by hand
Why this matters for your team

If a sketch is enough for a kid's game, it's enough for your next customer page

Sellers have ideas on napkins all day: a follow-up page after a call, a partner microsite, a page for a specific account. AtlasGTM turns the sketch into a governed, measured surface — the same way it turned these drawings into games.

✏️

Specs can be sketches

Describe what you want in a sentence, attach what you have. The agent reads it, builds it, and iterates with you — no ticket, no hand-off.

🛡️

Every version is governed

Drafts, explicit publish confirmation, full run history. Nothing goes live until a person says yes — a secure, governed interface for AI agents, not unrestricted access.

📈

Everything is measured

Submissions, first-party analytics and conversions on every surface, in one hub. A game score and a demo request travel through the same plumbing.

Build something with AtlasGTM

See the platform, or tell us what's on your napkin. We'll show you how a GTM team ships governed, measured surfaces with AI agents.

What would you build?